Made with these models
The model this integration runs.
Promote a flat image into a textured 3D mesh you can drop into a game engine.
- Image-to-3D and text-to-3D on one node
- GLB, FBX and OBJ output with PBR textures
- Previewable in the canvas and the library
- Charged per task at Meshy's published credit rate
Meshy closes the 2D-to-3D gap. Feed it an image your pipeline just generated — or a plain text prompt — and it returns a textured mesh as GLB, FBX or OBJ, previewable in the canvas and in your library.
This is the step that turns an image pipeline into an asset pipeline: generate concept art with FLUX, promote the best frame to a mesh with Meshy, then commit the result to your game repo with a delivery node, all in one graph.
Texturing is optional and changes what a task costs, so the charge reflects whether you asked for it. Meshes are polled to completion and land in your library like any other output.
3dmeshimage-to-3dtext-to-3dglbgame-assetsmeshy