Made with these models
The 6 models this integration runs.
depth-anything on replicate
depth-anythingimage-to-depth
hunyuan3d-2 on replicate
hunyuan3d-2image-to-3d
pbr-pix2pix on replicate
pbr-pix2piximage-to-material
trellis on replicate
trellisimage-to-3d
Textured mesh from an image (TRELLIS.2)
trellis-2image-to-3d
unirig on replicate
unirigimage-to-3d
depth-anything on replicate
depth-anythingimage-to-depth
hunyuan3d-2 on replicate
hunyuan3d-2image-to-3d
pbr-pix2pix on replicate
pbr-pix2piximage-to-material
trellis on replicate
trellisimage-to-3d
Textured mesh from an image (TRELLIS.2)
trellis-2image-to-3d
unirig on replicate
unirigimage-to-3d
Trellis and Hunyuan3D image-to-mesh — a second opinion alongside Meshy.
- Trellis and Hunyuan3D on one node
- A different failure profile from Meshy — retry, do not rebuild
- GLB output, previewable in canvas and library
- Billed by real GPU seconds, reported by Replicate
- Bring your own key, or run on the platform key
Trellis and Hunyuan3D turn a single image into a 3D mesh, and they fail differently from Meshy — which is exactly why having both matters. When one produces a mesh with bad topology on a given input, the other frequently does not.
Both attach to the same 2D-to-3D node, so trying the alternative is a model field change rather than a rewired graph. Generate concept art upstream, promote the best frame, and commit the mesh with a delivery node.
Billed by GPU runtime on Replicate's L40S tier, charged against the runtime Replicate reports.
3dmeshimage-to-3dtrellishunyuan3dreplicategame-assets