SB

trellis · Replicate

How it’s used

What it makes

MESHMesh

6 published

26k tris typical (7.7k–38k) · 100% textured · 6 meshes

Paired with

Counted over the runs that have been published here.

Usually after flux-dev (6)

Usually before pbr-pix2pix (6)

What we learned

Running it here.

Comes out well over a game polygon budget — expect to decimate. There is no decimation step in the catalogue yet, so that happens in your DCC tool, not here. Flat colours and hard edges give photogrammetry little to grip: a pixel-art reference reconstructed at a quarter of the density of a shaded one. 3D pixel art needs a voxeliser, which is a different technique.

Recipes

Where it sits in a sequence that has run. Its own steps are outlined.

Next step

What to do with what it gives you.